Open Virtual Worlds: St Kilda

I’ve recently been working with the University of St Andrews as a research assistant on their Open Virtual Worlds project. Their research team have been developing an interactive virtual model of the village on Hirte for the Taigh Chearsabhagh museum and arts centre on North Uist as part of their St Kilda exhibition.

As some of you might remember I first became involved with the St Kilda blackhouse as part of one of my earlier PhD case studies back in 2011 so it was great to return to a familiar site to have another bash at visualising the blackhouse now that I’m older and wiser (….and have a much greater understanding of what all the buttons and menus do in the software!). I started again pretty much from scratch, re-modelled the walls and the furniture and re-lit the scene using Vray 3.0 – for all you nerds out there the new 3.0 release is far superior to the previous 2.5 version, I’m obsessed!

Re-visiting the St Kilda blackhouse for a revamped reconstruction.

Re-visiting the St Kilda blackhouse for a revamped reconstruction.

I also produced a wee animation explaining the construction of the roof with the help and sage-like wisdom of Kieran “After Effects Wizard” Baxter.

These visualisations form part of the interpretive content available within the interactive virtual environment which can be explored like a game and is full of historical records, wee animations and short films to give the visitor an impression of what life may have been like between 1880/1890 on the archipelago…

The following are a few screen-grabs of the environment constructed by the talented team at the university of St Andrews:

A view of virtual Village Bay from the Head-Dyke.

A view of virtual Village Bay from the Head-Dyke.

Looking towards the Factor's House on Hirte.

Looking towards the Factor’s House on Hirte.

Inside one of the 1860s cottages on Hirte - reconstructed by the fantastic Sarah Kennedy who is a whizz with modelling for gaming environments.

Inside one of the 1860s cottages on Hirte – reconstructed by the fantastic Sarah Kennedy who is a whizz with modelling for gaming environments.

I helped model some of the more organic structures in the village, like the cleits and the blackhouses, learning to model low poly for gaming was tricky!

I helped model some of the more organic structures in the village, like the cleits and the blackhouses, learning to model low poly for gaming was tricky!

Another view of the village under-construction.

Another view of the village under-construction.

The exhibition runs at Taigh Chearsabhagh from May to July, so if you’re on or near North Uist in the next few months be sure to give it a visit!

 

About these ads

2 comments

  1. Very compliments for the reconstructions of the environments, especially the interior!
    For exteriors it would take more green in post-production

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Follow

Get every new post delivered to your Inbox.

Join 165 other followers

%d bloggers like this: