Shrine of the Hunters at Çatalhöyük

A beautiful animation depicting the Shrine of the Hunters at Çatalhöyük (Turkey) by my old Southampton buddy Grant Cox. There’s been some heated debate around this animation regarding the camera effects used, though my feeling would be it adds to the viewers’ experience of the visualisation. Hand held camera effects and so forth are something I’ve used in my own work and I find in terms of storytelling it makes the animation much more embodied and engaging, as though you’re exploring. The depth of field effects in the Çatalhöyük animation make me feel like I’m discovering something for the first time as the camera pans around the scene, but that’s just my 2 cents…

Grant Cox Media

Çatalhöyük: Shrine of the Hunters from Artas Media on Vimeo.

Last year during my presentation at the VIA conference I was asked the question “When will you be creating an animation?” and it was one of the main talking points during the 45 minute question and answer session that accompanied the end of my paper. No matter where the conversation went, it always inevitably returned to thoughts about how the model would look with movement and discussions about how real to try and make the visualization were always prominent. Creating contained motion graphics was always something that I had intended to do for my work at Çatalhöyük, however at that particular moment, I just didn’t have the hardware, or the time to do it. There is also a lot of added preparation needed to take a still image and make it into something more. Fast forward over a year and finally I…

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One comment

  1. Wow, that’s amazing!

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