Earlier in the year I helped with a little close range scanning of the Forteviot church bell for the University of Glasgow archaeology department. It was a lesson in dealing with shiny objects and to get the best results we had to scan the object in a dark room with the lights off – which, given that the Artec scanner strobes, took all my professional self restraint not to bust out some of my best rave dance moves. *unch unch unch*
After the scans were processed I was able to take the interior and exterior models into 3ds Max, join the two scan sections up together with the textures and set up a lighting rig to really bring out the texture and form of the bell.
I then put together an animation which will be used in an upcoming SERF project museum exhibition (will post again when I have dates etc for this).
You can also play with the scan model of the bell online…HERE
Edit: I have just noticed the second video to appear in the link after the bell animation plays is one of me hilariously playing the cups – as I can’t work out how to make that go away, by way of a disclaimer to either of my supervisors if you happen to read this post – I’m working really really hard on my thesis, honest!! 😀