Monthly Archives: December 2015

A view of our Unreal Engine 4 environment of Broadlands Farm (looking over to the tenant houses), complete with a wee Farmall tractor. The doughnuts at the bottom are from the touch screen application.

Broadlands Farm: Gaming and an Interactive Archive

Right guys – it’s official, after a wee hiatus this year (have been unbelievably busy, all exciting stuff of course) I’m returning to blogging with full force! As most of you know, in the year or so since I finished my PhD I’ve set myself up to operate freelance and have been working on a wide range of […]