Category Gaming

Reconstructing Kildalton Chapel: a project with Archaeovision and Islay Heritage

Back in Springtime this year Kieran and I made the trip over to Islay on the west coast of Scotland to conduct a site visit and photogrammetry survey of Kildalton Chapel on behalf of Archaeovision, themselves commissioned by Islay Heritage. Archaeovision were tasked with producing an interactive virtual model of the site representing it both […]

TIPC@Work: A Trip to Leiden

Last week I made the journey over to the Netherlands to participate in a two day workshop organised by the VALUE research group who are based at the University of Leiden, just outside Amsterdam. TIPC@Work refers to The Interactive Pasts Conference which was held last year but with a more practical focus this time – […]

SERF Digital: Gearing up for Going Online

UPDATE: The app is now online and you can explore it via the links on this page! Last week Tessa and I headed through to Edinburgh to give a talk about our work on the Serf Digital project at Historic Environment Scotland (who very kindly supported the initial pilot project and we’re excited to say have granted […]

Some Thoughts on Gaming and Interaction in Archaeology

A week or so ago I travelled down from Dundee to York to do some structured light scanning of an artefact for a heritage company and while I was there I took the opportunity to catch up with the brilliant Tara Copplestone. If you’re up on your blogging archaeologists you may already know Tara as the ‘Gamingarchaeo’ […]

Broadlands Farm: Gaming and an Interactive Archive

Right guys – it’s official, after a wee hiatus this year (have been unbelievably busy, all exciting stuff of course) I’m returning to blogging with full force! As most of you know, in the year or so since I finished my PhD I’ve set myself up to operate freelance and have been working on a wide range of […]