Tag Archives: Vray

Re-visiting the St Kilda blackhouse for a revamped reconstruction.

Open Virtual Worlds: St Kilda

I’ve recently been working with the University of St Andrews as a research assistant on their Open Virtual Worlds project. Their research team have been developing an interactive virtual model of the village on Hirte for the Taigh Chearsabhagh museum and arts centre on North Uist as part of their St Kilda exhibition. As some of you might […]

The final image after some toning and tweaking in Photoshop.

Mesolithic Man: A Weekend Spent Eyebrow-Wrangling

For a little while now every so often I’ll take an afternoon or (if I really get into the zone) a weekend to spend some time working on small projects I’ve set for myself to practice and improve my skills in particular areas of my CGI work. Often when I’m working on reconstruction projects I […]

The final drawing, and once it had been scanned in and finalised, the resulting illustration - ta-da!

Ballyhennan Graveslab for Hidden Heritage

Over the summer Kieran and I became involved with a little bit of work for the Hidden Heritage Project. The community project is based in the isthmus area between Arrochar and Tarbet and aims to investigate the heritage of the area from prehistory to modern-day. We were called in to help record one of the post-medieval […]

The Goblin caves from the Hobbit were beautifully done, the cascading cold natural light from the ceiling contrasted with the glowing fires.

Not Strictly Archaeology…But A Little Weekend Inspiration!

I love VFX breakdowns from movies, not just because I like to play software bingo and shout out what I think they’ve used for each element (Zbrush! After Effects!….no, no… Nuke! Matte Painting! Aaaah!) but because I use these programs too, and seeing what teams of incredibly talented artists can do with these tools really inspires me. […]

*Head-desk*

Geeking-Out – a little bit about how I work…

Well friends, this afternoon I sat down at my desk fully intending to do some work on the next chapter of my thesis, I went to brush my fringe out of my face and instead poked myself RIGHT in the eye. As  result I think this painful incident excuses me from doing any real work […]

Behind the Scenes

If anyone is interested in a bit of the technicalities behind this kind of work, head on over to the Chaos Group Forums where I started a work in progress thread to help me get the atmosphere just right for the Skara Brae animation – you can view the thread here… Sometimes I worry the […]